Mosa Lina
From Wikipedia, the free encyclopedia
- Stuffed Wombat
- Accidently Awesome (Switch)
- Windows
- October 17, 2023
- Linux
- October 20, 2023
- macOS
- January 30, 2024
- Switch
- May 28, 2025
| Mosa Lina | |
|---|---|
| Developers | Stuffed Wombat, Silkersoft, Lukke, Rollin'Barrel, Anton Klinger (Switch port) |
| Publishers |
|
| Platforms | Windows, Linux, macOS, Nintendo Switch |
| Release |
|
| Genres | Platformer, physics game, immersive sim |
| Modes | Single-player, multiplayer |
Mosa Lina is a 2D physics puzzle platformer created by indie developer Stuffed Wombat. It was released on the PC in 2023, and ported to macOS the following year and to the Nintendo Switch in 2025. The game describes itself as a "hostile interpretation" of an immersive sim, in which the player solves open-ended physics and platforming puzzles using random selections of special tools and items.
In Mosa Lina, the player's goal is to collect one or more fruits scattered throughout each level and reach an exit portal, while avoiding obstacles or going off-screen. The fruits are physics objects, and can be either touched directly by the player character or pushed out of the level to count.[1]
Similar to roguelikes, the game creates a set of nine levels at the start of a new run, generated from a large pre-made set that are then modified by randomly placing the exit, enabling or disabling physics on certain platforms, and adding additional obstacles like falling spiked blocks. When the player dies, they respawn in another random level in the current run that has not been completed, until they are left with one level which becomes the special 'boss' level, which is further modified with additional sections, boxes that provide additional tools, and more fruit that must be collected to complete the run.[2]

Also at the start of every run, the game selects nine special tools from a pool of 48, and the player is randomly assigned three of those tools each time they spawn into a level. These tools can be used to help collect the fruit and reach the exit, though each tool can only be used a limited number of times. These range from physics objects the player can deploy, such as boxes and floating balls, to a field that inverts gravity or a butterfly that teleports the player forward and teleports them back to the butterfly's location a few seconds later. The interactions between the tools and the game's physics engine allow the player to experiment with emergent and creative solutions to each level, which otherwise do not have a single intended solution - in fact, it is possible that the player is unable to actually solve the level with their current tools, requiring them to try again with another set of tools later or restart the run entirely. In this way, the chaotic design of the game's items bucks the trend of common "lock and key" design philosophy seen in traditional immersive sims, where special abilities are often made to overcome specific obstacles.[3][4][5]
Mosa Lina features an abstract and minimalist pixel art style alongside an ambient electronic soundtrack, and no plot, which has been described as giving it a surreal, dream-like atmosphere.[6]
In addition to single-player, the game can be played in local or online co-op, and features a level editor that can be used to create custom levels which can be uploaded to the Steam Workshop or shared cross-platform in-game.[2]