Motocross Madness (2013 video game)

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Motocross Madness is a motocross racing video game that was developed by Austrian studio Bongfish and published by Microsoft Studios. It was released on April 10, 2013[1] on Xbox Live Arcade. It is a sequel to two Microsoft Windows games, 1998's Motocross Madness and 2000's Motocross Madness 2, which were developed by Rainbow Studios, who have since moved on to making the MX vs. ATV series.

The game received "mixed or average" reviews according to review aggregator Metacritic, and holds a score of 73 out of 100. It was delisted from Xbox Live in August 2016.[2] Reviewers found the gameplay engaging, but reception to the inclusion of Xbox 360 avatars was mixed. Critics were mostly unified in saying that the game was a good value for its 800 Microsoft Point cost.

Motocross Madness is a spiritual successor to its namesake. It features open-world exploration and circuit racing on dirtbikes.

Motocross Madness is a motocross racing video game. It features three open worlds, which are fictional representations of Egypt, Australia and Iceland. Each location can be freely ridden, or players can complete races on circuits within each environment. Each motorcycle is equipped with a boost system which recharges over time. Multiplayer is available locally for two players via split-screen, or can be played online. Also featured is a rivals mode, where players can compete for best race times against other players. The game makes use of the Xbox 360 avatars as the player characters.[3]

Players can use button combinations to perform tricks while in the air.[4] Xbox 360 avatar rewards can be earned through gameplay, and via the Avatar Famestars program, which awards players Famestar Points for completing in-game tasks across various titles, including Motocross Madness.[5][6] Motorcycles can be upgraded with various parts via the in-game shop. Coins for upgrades can be earned in races or by finding them while exploring the open worlds.[7] Six motorcycles are available for purchase and upgrades.[8]

Development and release

Reception

References

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