NASCAR Road Racing
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| NASCAR Road Racing | |
|---|---|
Cover art featuring the car of Mark Martin | |
| Developer | FarSight Studios |
| Publisher | EA Sports |
| Series | EA Sports NASCAR |
| Platform | Microsoft Windows |
| Release |
|
| Genre | Racing |
| Modes | Single player, Multiplayer |
NASCAR Road Racing is a computer racing simulator developed by FarSight Studios and published by EA Sports. It was released on May 26, 1999, for Microsoft Windows.
It is essentially a reskin of EA's older title Andretti Racing with the same tracks and engine.[not verified in body] The game received generally mixed reviews from critics, facing criticism for the controls and functionality, with the graphics being considered inferior and others praising its easy-to-play and simple nature.
Unlike the typical NASCAR video game, NASCAR Road Racing focuses on road racing rather than oval track racing as what the sport is known for. In lieu of real tracks, 12 fictional circuits are available to race on.[1] The game has a licensed roster of 26 drivers, all of which are identical in performance.[1][2]
Before races, the player can make adjustments to the car's setup such as tire type, gear ratio, fuel capacity, and modifying the spoiler.[1][3] Races span between three and 24 laps with between 10 and 26 cars.[1] Pit stops and car damage can also be toggled.[4]
The game is compatible with a keyboard, controller, and steering wheel.[3][5]
Development
NASCAR Road Racing was one of three NASCAR games published by EA in late 1998 and 1999 alongside NASCAR 99 and NASCAR Revolution. Promotion of the game had what PC PowerPlay called a "discernable lack of enthusiasm" from EA as more focus was placed on its companion titles.[6]
Visa Inc. offered cardholders a free demo if they purchased tickets to the 1999 UAW-GM Quality 500 at Lowe's Motor Speedway. The card company also gave a discount for those who bought the full game.[7]
The soundtrack was composed by Steve Goldstein.[8]