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NBA 3 on 3 featuring Kobe Bryant

1999 video game From Wikipedia, the free encyclopedia

NBA 3 on 3 featuring Kobe Bryant is a 1999 basketball video game developed by Left Field Productions and published by Nintendo. The game simulates play of 3x3 basketball with NBA licensed teams and players. The game was a handheld successor to the Nintendo 64 title Kobe Bryant in NBA Courtside, also by Left Field Productions.[2] Upon release, NBA 3 on 3 received average reviews, with critics praising the customisation options but critiquing the graphics and sound.

Quick facts Developer, Publisher ...
NBA 3 on 3 featuring Kobe Bryant
DeveloperLeft Field Productions
PublisherNintendo of America
ProducerJames Maxwell
DesignerJames Maxwell
ProgrammersJohn Brandwood
David Ashley
ArtistRobert Hemphill
ComposerChris Lamb
PlatformGame Boy Color
Release6 December 1999[1]
GenreSports
ModesSingle-player, multiplayer
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Gameplay

Gameplay screenshot

The game features several modes, including Season, Tournament, and Playoff modes.[3] The objective of the game is to play 3x3 basketball matches and score 15 points to win.[4] Players control basketballers on the court with offensive and defensive controls, using the A and B buttons to pass the ball and perform a fake in offensive, or attempt a steal or jump, block or rebound a shot in defensive mode.[5] Players and matches are customisable, featuring all 29 NBA teams, including six star players per team, and their respective home courts against the 1999-2000 roster,[4][1] with the additional ability to create up to six custom players for teams.[3] Games can also be customised, with players able to change or remove rules and technicalities, such as the points, fouls, fatigue, shot clock, goal tending and back court rules.[4][2] Players can also select offensive and defensive plays for their teams.[6] The game supports the Game Link Cable for multiplayer play.[6]

Reception

Nick Woods of Allgame enjoyed the game, although considered the graphics to be "nothing impressive" due to characters being indistinguishable, stating "it's difficult to tell when a slam dunk is being made".[4] Similarly, Craig Harris of IGN viewed the graphics to be "not very good" due to the detail being lost on screen, also finding movement of the characters to be a "stiff task" and "slightly clumsy".[2] Nintendo Power considered the game "intuitive and easy to play", praising the game's "responsive" controls and its appropriate animation and speed for the game for a Game Boy title, although found the sound effects to be "clunky".[6] Describing the game as "fun" and "feature-packed", Pocket Gamer praised the customisation and inclusion of real players and teams, but felt the game had "poor graphics", with "detail lost in the tiny screen", and "awkward controls".[7] Pocket Games critiqued the game as "half-baked" and "one to avoid", acknowledging its options and "complete roster", but considering them to fail to make up for the "lackluster graphics and gameplay" and "faceless and plain" player design.[8]

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