Newton Game Dynamics

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Stable release
4.02 / December 30, 2022; 2 years ago (2022-12-30)[1]
Written inC++
Operating systemWindows, Linux, macOS, iOS
Newton Game Dynamics
Original author(s)Julio Jerez & Alain Suero
Stable release
4.02 / December 30, 2022; 2 years ago (2022-12-30)[1]
Written inC++
Operating systemWindows, Linux, macOS, iOS
TypeMiddleware
Licensezlib License
WebsiteNewton Game Dynamics Homepage

Newton Game Dynamics is an open-source[2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.

Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.

Engines which incorporated Newton

A list of game engines using Newton Game Dynamics:

See also

References

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