Nine Princes in Amber (video game)
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| Nine Princes in Amber | |
|---|---|
| Developer | Spinnaker Software |
| Publisher | Telarium |
| Designers | Byron Preiss Roger Zelazny |
| Engine | SAL |
| Platforms | Apple II, Atari ST, Commodore 64, MS-DOS, MSX2 |
| Release | 1985 |
| Genre | Adventure |
| Mode | Single player |
Nine Princes in Amber is an interactive fiction video game with graphics. The game was published by Telarium, a subsidiary of Spinnaker Software, in 1985. The game is based upon the fantasy novels Nine Princes in Amber and The Guns of Avalon by Roger Zelazny.
The single-player adventure is controlled via typed keyboard commands. Words and sentences are entered in a text parser. The player uses action commands (e.g. take, sit) and communication commands (e.g. ask, demand, hug) for the interaction with non-player characters. There are 40 different possible solutions to end the game.[1]
Plot
The plot takes place in a fictional fantasy world. The player prince Corwin is the son of King Oberon, who rules the kingdom of Amber. Corwin wants to become king, but his eight brothers, especially his brother Eric, are also interested in the throne of Amber. Prince Corwin must escape assassination attempts and intrigues enacted by his siblings, and yet must forge alliances with some of his siblings to become the reigning king of Amber.[1]
Development
The game was implemented for the Commodore 64, MS-DOS, Atari ST, MSX2, and Apple II. The MSX2 version is a translation into Spanish ("Nueve Principes en Amber") with new illustrations. It is based upon the fantasy novels Nine Princes in Amber (Doubleday 1970) and The Guns of Avalon (Doubleday 1972) by Roger Zelazny.[2] It was developed by a group of 20 people at Spinnaker Software and published by Telarium (1985). The design, writing, and game coding was done by Andrea Bird.[3]