No Escape!
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| No Escape! | |
|---|---|
| Developer(s) | Imagic |
| Publisher(s) | Imagic |
| Designer(s) | Michael Greene[1] |
| Platform(s) | Atari 2600 |
| Release | April 1983 |
| Genre(s) | Action |
| Mode(s) | Single-player, multiplayer |
No Escape! is an Atari 2600 video game developed and published by Imagic in 1983. The player controls Jason, leader of the Argonauts, who fights off the Furies sent by the Greek gods. A two-player mode, in which the second player competes against the first turn-by-turn, is also available.[2]
No Escape! begins with Jason imprisoned in the temple of Aphrodite due to stealing the Golden Fleece. Jason must survive against waves of attacking Furies, and the gameplay revolves around picking up and throwing rocks. The player must hit the ceiling of the temple, causing a brick to fall onto a Fury. Throwing a rock directly at a Fury causes two more Furies to appear in its place. Gameplay is focused around timing the falling brick to intersect with the moving Furies. Subsequent levels increase the difficulty by allowing the Furies to shoot back at the player, fly around faster, and move in different patterns.[3]
The game may be played in single-player mode, or in two-player mode where each player takes turns.[4]
Development and release
No Escape! was programmed by Michael Greene with graphical assistance by Michael Becker and Wilfredo Aguilar.[5] This was Greene's first project at publisher Imagic, having also worked for the company on the game Wing War for Atari 2600 and the program Talking Teacher for Commodore 64. Greene estimated that it took six months to develop No Escape! and said the game's Greek mythology theme was a different one than what he had initially chosen.[6] Becker and Aguilar collaborated on Imagic's Fathom, a game based on Roman mythology, just before the company's dissolution.[7]
Imagic released No Escape! in April 1983. The game included an offer for a free Zircon Video Command joystick by mailing in a coupon from the instruction manual.[8]