No Pineapple Left Behind

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DeveloperSubaltern Games
Release18 February 2016
No Pineapple Left Behind
DeveloperSubaltern Games
EngineUnity
PlatformsWindows, Macintosh, Linux
Release18 February 2016
GenreSimulation
ModeSingle-player

No Pineapple Left Behind is a 2016 video game by independent developer Subaltern Games. The game is a simulation game in which players manage a school and teachers to maximise the obedience and test results of their students. No Pineapple Left Behind was conceived by developer Esther Alter, a former teacher, as a satirical commentary on the No Child Left Behind American federal education policy. Reviews of the game were mixed, with critics praising the effectiveness of the game's premise and political message, although critiquing the execution of the game's design and mechanics.

Players manage classes by casting spells at the cost of a teacher's energy.

No Pineapple Left Behind is a management simulation game where players manage a school by hiring teachers, managing their energy levels, and using spells to increase the grades of students at a cost to their humanity. When students reach the lowest level of humanity, they turn into pineapples, who do not have distractions, perform better academically and help the school meet its performance targets to maintain funds. When teachers are exhausted of energy, they can be burn out and fail teaching, causing grades to decrease and the school to lose money. The player can fire teachers before this occurs.[1]

Development and release

No Pineapple Left Behind was created by Cambridge, Massachusetts-based[2] independent developer Esther Alter, who founded the studio Subaltern Games in 2012. Alter stated that the game was created to raise awareness of "systemic problems" relating to the No Child Left Behind Act and the charterization of schools, with Alter drawing from her experiences as a sixth grade mathematics teacher.[3] The title of the game satirizes the use of a nonsensical narrative titled "The Hare and the Pineapple", originally written by Daniel Pinkwater used in a standardised test in New York grade schools.[4][5][3] In 2015, the game was showcased at the Boston Festival of Indie Games,[6] and the Game Developers Conference.[7] No Pineapple Left Behind was released in February 2016, shortly after the repeal of the No Child Left Behind Act in December 2015.[4][8]

Reception

References

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