Outlaw (1978 video game)
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| Outlaw | |
|---|---|
![]() Box art by John Enright[1] | |
| Developer | Atari[2] |
| Publisher | Atari[2] |
| Designer | David Crane |
| Platform | Atari 2600 |
| Release | October 1978 |
| Genre | Shooter[2] |
| Modes | Single-player, multiplayer |
Outlaw[a] is a 1978 shooter video game developed at Atari by David Crane. The game has a Western setting, where one or two players either aim at targets or fellow gunfighters to reach 10 points in a set time. Several modes are available allowing for different obstacles and rules varying how the players move, how their bullets act and how the obstacles block the bullets.
It was the first video game Crane made for Atari after being hired in 1977. He described the making of it as a "trial by fire" to learn what he could and could not do within the limitations of the Atari Video Computer System (Atari VCS).[b][4] Like many early games for the system, Outlaw is a variation of an existing arcade game, namely Gun Fight (1975). Upon release, it received positive reviews from Creative Computing, The Space Gamer and the Xenia Daily Gazette. It has since been re-released in various Atari-themed compilation packages.

Outlaw is a video game with a Western theme. Due to the limited technology and graphics of the 1970s, both arcade and console video games displayed artwork with montage of gunfighters, horses and covered wagons in its cabinet and box art to help illustrate these motifs to players.[5] Outlaw can be played in a one or two-player mode. Each player can move up, down, left, and right on the screen. When holding down the button to aim, the player can control the angle the player will shoot at. Releasing the button fires a bullet.[6]
In the one-player mode called "Target Shoot", the player controls the movement of a gunfighter with the joystick and practices shooting the various moving targets that appear. The player has 99 seconds to reach a maximum score of 10 points with one point awarded every time the player hits the moving target. In the two-player modes called "Gunslinger Games", each player controls a gunslinger and scores points for shooting the opposing gunslinger. When a player is hit, they sit down (rather than fall over dead). The first player to reach 10 points wins.[6]
There are several variations to the gameplay. In "Blowaway" mode, bullets are more powerful and can destroy the center obstacles in the game, such as a stage coach, wall or a cactus, which block bullets in other gameplay modes. In "Getaway" mode, players can move immediately after shooting their gun instead of having to wait until their bullet vanishes for the screen or hits a target. In six shooter mode, each player's gun has six bullets and they both receive a new load of ammunition only after both players have used all six of their bullets.[6]
Development
Outlaw was developed by David Crane for Atari for the Atari Video Computer System (Atari VCS).[2][b] Crane had previously worked at National Semiconductor.[7] While playing tennis with his friend Alan Miller, he was told by Miller that Atari was looking for game programmers. After proofreading a newspaper ad Crane's friend had made for the work, he was interviewed the next day at 10 am and had the job by 2 pm. He officially started working for Atari in the third quarter of 1977.[8] Outlaw was the first commercial game he made for the Atari VCS.[9]
In 1976, Atari had released an arcade video game also titled Outlaw.[2][10] Crane's Outlaw was not based on the gameplay mechanics of Atari's arcade game, and instead drew inspiration from Midway's arcade game Gun Fight (1975).[9] He said Outlaw was influenced by Gun Fight and liked the idea of making a game with two opposing gunfighters.[11] This version also reduced the controls to one control stick and button.[12] He described that Atari was eager to quickly develop games based on popular arcade titles.[13] Other companies had released similar games for their consoles since Gun Fight's release, such as Gunfighter for the RCA Studio II, and an official adaptation of Gun Fight was a built-in game on the Bally Professional Arcade.[14]
Crane said that Outlaw was developed in about six months and that he worked extra hours to complete it.[13] He described developing Outlaw as a "trial by fire", and said he was too ambitious on the project. He later reflected that the best thing about it was learning how to develop the gameplay elements so he could work on more complicated projects in the future and that "as the art advanced, we learned how to process the display kernels more efficiently, yielding more detailed graphics in later games."[4][13]
