Override 2: Super Mech League
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| Override 2: Super Mech League | |
|---|---|
North American PlayStation 4 cover art for the Ultraman Deluxe Edition | |
| Developer(s) | Modus Studios Brazil |
| Publisher(s) | Modus Games |
| Writer(s) | Genese Davis |
| Composer(s) | Marcus Hedges |
| Engine | Unreal Engine 4 |
| Platform(s) | |
| Genre(s) | Fighting |
| Mode(s) | Single-player |
Override 2: Super Mech League is a mech-fighting video game developed by Modus Studios Brazil (formerly The Balance, Inc.) and published by Modus Games. It was released for Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, Nintendo Switch and Microsoft Windows on 22 December 2020. It is a sequel to the 2018 game, Override: Mech City Brawl.
The gameplay has been revamped and had major changes introduced. This includes the ability to now lift and throw your opponents, new attacks for each mech and more fast pace combat. The game no longer has a set story mode as the first game did. Instead, it now focuses on the player moving up the ranks in league matches and unlocking the garage through the leagues.[citation needed]
There are still different multiplayer modes and offline matches that allows players to fight, team up or fight different mechs with up to four players at one time. The gameplay mechanics and league mode seem to be inspired by the direct-to-mobile game, Real Steel and older established titles like Godzilla: Save the Earth.[original research?]
Mechs
The same mechs from the first game return although with the addition of new mechs such as:
- Atlas
- Aura
- Bellona
- Cocada
- Contessa
- Crystal
- Maestro
- Megaton
- Metageckon
- Mya
- Pescado
- Rocca
- Setesh
- Shifu
- Sprinkles
- Stardust
- Toasty
- Vidar
- Vintage
- Watchbot
There is also an Ultraman Deluxe Edition of the game which adds Ultraman, Bemular, Black King, and Ultraseven.