Pagan: Autogeny
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| Pagan: Autogeny | |
|---|---|
itch.io cover art | |
| Developer | Oleander Garden |
| Platform | Windows |
| Release | 14 August 2019 |
| Genre | |
| Mode | Single-player |
Pagan: Autogeny is a video game by Canadian independent developer Oleander Garden. Described as an "experimental first-person open-world role-playing video game set in the digital ruins of an abandoned massively multiplayer online role playing game",[1] Autogeny is the third game in Garden's Pagan trilogy. The game received praise from several critics, with several raising attention to the unique exploration of themes around identity and gender.

The player assumes the role of VIVIAN, a player in a fictitious massively multiplayer online role-playing game titled PLAZA96, who is left to explore and interact with the remaining inhabitants of the game. The game assumes the conventions of online games, with a mixture of simple combat and puzzle mechanics. The role-playing features of the game include a stats-based leveling system that allows players to build on attributes such as 'Estrogen', 'Poetry', 'Body Forging', and 'Caffeine',[2] and a tarot-based equipment system that allows players to further manipulate their attributes. The game is open-ended and features five explorable zones with hidden areas across "over 100 acres of handcrafted playable space".[1]