Penny Blood

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Developers
  • Yukikaze
  • Shade
  • Studio Wildrose
DirectorMatsuzo Machida
DesignerMatsuzo Machida
Artists
  • Miyako Kato
  • Nobutaka Hanya
  • Masato Watanabe
Penny Blood
Developers
  • Yukikaze
  • Shade
  • Studio Wildrose
DirectorMatsuzo Machida
DesignerMatsuzo Machida
Artists
  • Miyako Kato
  • Nobutaka Hanya
  • Masato Watanabe
WriterMatsuzo Machida
Composers
Platforms
ReleaseTBD
GenreRole-playing

Penny Blood[a] is an upcoming role-playing video game co-developed by Yukikaze, Shade, and Studio Wildrose. It is planned for release for PlayStation 5, Windows, and Xbox Series X/S. As a spiritual successor to the Shadow Hearts series, the game follows magically-gifted detective Matthew Farrell during the 1920s as he investigates supernatural events stretching across America, Europe, and Asia. It carries over several gameplay elements including turn-based battles infused with real-time elements, and lead character Matthew transforming into a powerful "fusion monster" during combat.

Many Shadow Hearts staff returned to develop Penny Blood, including series creator Matsuzo Machida, character designer and illustrator Miyako Kato, and Yoshitaka Hirota as lead composer. Machida created Penny Blood to express similar concepts to those explored in Shadow Hearts, though aimed at an adult audience. The project was revealed as part of a "Double Kickstarter" alongside Wild Arms creator Akifumi Kaneko's project Armed Fantasia. The project was successfully funded within a day of the campaign going live.

Penny Blood is an upcoming role-playing video game set in an alternate version of the 1920s infused with elements of Gothic horror. The lead protagonist is Matthew Farrell, a private detective based in New York; he inherited the power to transform into powerful monster-like beings from his father, and while he hates this ability he uses it in service to the Bureau of Investigation to combat supernatural threats born from Malice. Following an outbreak of monsters at an asylum, he ends up on a mission spanning from the Americas to Europe and Asia pursuing a dangerous criminal. He is joined by the half-mechanical Emilia Dawson of the British Secret Intelligence Service, and Suseri Otsuki of the fictional Japanese Kamuzumi organization.[1][2][3]

Gameplay features Matthew travelling between different locations across the world via an overworld map, exploring dungeons around those locations, and fighting enemies. Battles use a turn-based combat system, with actions triggering a real-time button minigame dubbed Psycho Sigil; hitting areas on the titular Sigil with the right timing fulfils the attack.[1][2] Each character has a limited number of Sanity Points which decrease each turn, with the character gaining a boost in attack when their Sanity is depleted but at the cost of being unable to control them.[4][2]

Planning and development

References

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