Picogen

From Wikipedia, the free encyclopedia

Developer(s)Sebastian Mach
Stable release
0.3 / July 20, 2010; 14 years ago (2010-07-20)
Repository
Written inC++
picogen
Developer(s)Sebastian Mach
Stable release
0.3 / July 20, 2010; 14 years ago (2010-07-20)
Repository
Written inC++
Operating systemLinux, Windows
PlatformCross-platform
TypeScenery generator
LicenseGPL, Version 3, or newer
Websitepicogen.org
A canyon landscape with snow-like shader
An alpine landscape

Picogen is a rendering system for the creation and rendering of artificial terrain, based on ray tracing. It is free software.

While the primary purpose of picogen is to display realistic 3D terrain, both in terms of terrain formation and image plausibility, it also is a heightmap-creation tool,[1] in which heightmaps are programmed in a syntax reminiscent of Lisp.[2]

The shading system is partially programmable.[3]

Example features

Frontends

References

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