Places of Mystery II: Alluring Alcoves
From Wikipedia, the free encyclopedia

Places of Mystery II: Alluring Alcoves is a supplement published by The Companions in 1984 for use with fantasy role-playing games.
Places of Mystery II: Alluring Alcoves is a supplement which provides detailed descriptions of indoor settings that can be used by gamemasters to supplement their role-playing adventures.[1] Ten rooms are described, from the mundane (jail cell, garderobe) to the exotic (great chamber, treasury). Floor plans scaled for 25 mm miniatures are provided for the larger rooms. The book also includes descriptions of several traps and guardian monsters.[2] Alluring Alcoves does not use the rules for any particular role-playing game such as Dungeons & Dragons or RuneQuest, leaving the gamemaster free to use the material with any role-playing game.