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Porpentine Charity Heartscape

American video game designer and writer From Wikipedia, the free encyclopedia

Porpentine Charity Heartscape is a video game designer, new media artist, writer and curator.[1] While their[note 1] early work was hypertext games and interactive fiction built with Twine,[2] in the mid-2010s they began working with a wide range of mediums and tools, and have since published several written works.

OthernameXrafstar
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Yearsactive2012–present
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Porpentine
Illustration used by Porpentine
Other nameXrafstar
Occupations
Years active2012–present
Websitehttps://xrafstar.monster
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They have been awarded a Creative Capital grant, a Rhizome.org commission, the Prix Net Art, and a Sundance Institute's New Frontier Story Lab Fellowship.[3][4][5] Their work was included in the 2017 Whitney Biennial.[6]

Biography

Porpentine Charity Heartscape started making games at an early age, creating "cargo cult" versions of levels from Nintendo 64 games on index cards and then having other kids play them as they narrated and made decisions.[7] They were kicked out of their home at age 14, and was housing insecure for several years, describing their life before creating video games as "just surviving".[8]

They were an editor for freeindiegam.es, a curated collection of free, independently produced games.[9] In 2012 they contributed a weekly series to the online PC gaming magazine Rock, Paper, Shotgun titled "Live Free, Play Hard".[10]

Porpentine's 2012 Twine game Howling Dogs incorporates themes of escapism, violence and religious experience, though they have stated that it should be open to interpretation.[11] They created Howling Dogs shortly after they started hormone-replacement therapy in 2012, in only seven days, while staying in a friend's remodeled barn.[8] It won the 2012 XYZZY awards in the "Best story" and "Best writing" categories.[12] The Boston Phoenix listed it as one of their "Top 5 indie games of 2012".[13]

During the 2013 Game Developers Conference, game designer Richard Hofmeier used the booth he had been given to showcase his own award-winning game Cart Life to showcase Porpentine's Howling Dogs instead. Hofmeier spray-painted the words "Howling Dogs" across the banner of his own booth, and showed Porpentine's game instead of his own. Hofmeier stated he wished to give greater exposure to Porpentine's game.[14][15]

In a 2013 interview with journalist Leigh Alexander, they described being tired by some elements of their reception, such as being portrayed as a figurehead of a movement and being repeatedly asked to talk about bad life experiences.[14]

In 2015 they released Eczema Angel Orifice, a compilation of over 20 hypertext works from 2012 to 2015. The compilation includes critically acclaimed games such as With Those We Love Alive, a queer fable about isolation, abuse, and the relationship between art and power;[16] and Ultra Business Tycoon III, a sprawling textual world disguised as edutainment software.[17]

In 2016, Rhizome commissioned Porpentine along with Neotenomie and Sloane through the series First Look: New Art Online resulting in Psycho Nymph Exile.[1] This work includes an online hypertext work, a booklet, and stickers. The project depicts the experience of PTSD as a visceral physical substance, not an invisible, abstract force.[18]

In the 2020s, Porpenine shifted to written works, including the series Cunt Towards Enemy, the novel Serious Weakness, and the story collection Torture Works.[1]

In 2026, Porpentine released Money for Girls: Amortized, a visual novel with horror and detective elements.[19] It is a collaboration between them and the artist Vich, with music by several artists including Lauren Bousfield and Ada Rook.[† 2] The game is part of a larger multimedia series, with many stories focusing on variations and alternate versions of the game's protagonist, Cancer Prize.[20]

Artistry

Trash has been a common theme in Porpentine's art since their early works, such as Howling Dogs.[8][21] Trash is glorified, representing that which is disposable and considered worthless, but which people can reclaim and find refuge in.[8][21] Porpentine extends these elements to their own life, referring to themselves as "trashgender" and "trash-bodied".[8][1] Trash has continued to play a part in Porpentine's art, with them stating in 2024 "My work has only gotten more rancid."[22] They embrace other lowbrow motifs like sex and waste, saying that they write for juvenile and "chuuni" tastes.[22] Defamiliarization is common in Porpentine's art, tying the mundane, "food and shit", with fantastical elements. They argue that this defamiliarization is to break down the categories people are forced into, which are used to support institutions while harming those who are categorized.[22] Many of their early works have been described as "dissociative", with an unclear perspective and settings. However, their 2017 series No World Dreamers: Sticky Zeitgeist marked a shift away from this style, instead focusing on distinct characters.[23]

Porpentine that state they are most inspired by their "dreams and porn", but also reference the work of Shintaro Kago and Aeon Flux as early inspirations. They have cited the work of Thecatamites, Fear and Hunger, Disco Elysium, and Pathologic as returning inspiration for how games can experiment, and The Pillow Man and Zoo Story as inspirations in their play-like works.[22] Their work has reimagined genres such as science fiction, fantasy, and body horror.[1]

Porpentine's work has employed a wide variety of mediums, including video games, prose works, graphic novels, interactive fiction, and museum installations.[22] Their 2016 multimedia work Psycho Nymph Exile includes a novella, sticker pack, the interactive poems Girlbeam and Probiotic River Therapy, a photography website, and a series of minigames titled Girlshard Portal unlocked through keywords in the novella.[1] While their earlier video games were primarily created in Twine, episodes two and three of No World Dreamers used GameMaker and HyperCard respectively, representing a shift away from the software.[23] Porpentine has used more unusual tools as well, such as Google Forms for their 2016 game All Your Time-Tossed Selves.[24] They made most of their early games free on their website so that more people, who might not be able to buy their games, had access to them.[21]

Selected works

Video games

More information Year, Title ...
Year Title Ref.
2012 Howling Dogs [8]
2013 Their Angelical Understanding [25]
2013 Ultra Business Tycoon III [17]
2014 With Those We Love Alive [16]
2014 Everything You Swallow Will One Day Come Up Like A Stone [26]
2015 Neon Haze [27]
2017 No World Dreamers: Sticky Zeitgeist [23]
2026 Money for Girls: Amortized [19]
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Written works

More information Year, Title ...
Year Title Notes Ref.
2015 Hot Allostatic Load Essay [28]
2016 Psycho Nymph Exile Novella [1]
2022 Serious Weakness Novel [22]
2024 Torture Works Short story collection [22]
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Awards

2012

  • XYZZY Best Writing for Howling Dogs[12]
  • "Golden Banana of Discord" for Howling Dogs at the 2012 Interactive Fiction Competition, a prize awarded for the highest standard deviation "both the most loved and the most hated."

2013

  • XYZZY Best Writing for Their angelical understanding[25]
  • Indiecade Special Recognition for Porpentine's Twine Compilation[29]

2014

  • XYZZY Best Writing and Best Individual NPC for With Those We Love Alive[30]
  • Wordplay Festival Award for Most Unique World: With Those We Love Alive[31]

2016

2017

2018

Notes

  1. Porpentine says of their pronouns: "realistically i use 'they' and any are fine if you're horney".[† 1] For clarity, accessibility, and consistency, this article uses they/them throughout.

References

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