Prism (video game)

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DeveloperClint Siu
PublisherClint Siu
Release
  • iOS
  • February 11, 2016
  • Android
  • June 16, 2016
Prism
A globe is behind the text "_PRISM".
App icon
DeveloperClint Siu
PublisherClint Siu
PlatformsiOS, Android
Release
  • iOS
  • February 11, 2016
  • Android
  • June 16, 2016
GenrePuzzle
ModeSingle-player

Prism (stylized as _PRISM) is a 2016 puzzle game developed and published by Clint Siu. Gameplay involves the player moving lines on a shape's surface to unlock its core. Developed during Stugan, a two-month games accelerator program, it was released for iOS in February 2016 and Android in June 2016 and was met with praise for its simple gameplay and graphics.

Gameplay screenshot.
In Prism, the player has to manipulate shapes to find their core.

In each of the game's thirteen levels, the player explores a microcosmic galaxy and must solve puzzles on a shape to reveal its core,[1][2] doing so by tapping, sliding, and spinning the lines on a shape's surface into designated markings.[3][4][5][6] Later levels task the player to change the shape's form.[1]

Development and release

Prism was developed by Clint Siu during the first Stugan, a games accelerator program in 2015 where participants spent two months in a Swedish isolated cabin developing games.[4][7][8] Siu had previously produced Squirrel Squabble in college with two programmers; at the Independent Games Festival, it won the Student Showcase award.[9] The graphics of Prism were inspired by unfolding origami and were made realistic to portray looking through a microscope.[10] Prism was released for iOS on February 11, 2016,[1][11] and subsequently for Android on June 16, 2016.[12]

Reception

References

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