Puddle (video game)

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Publisher(s)Konami
Neko Entertainment (Wii U)
Playdigious (Android, iOS)[1]
Release
PlayStation Network
  • NA: January 31, 2012
  • EU: January 25, 2012[2]
Xbox Live Arcade
January 25, 2012[3]
PlayStation Vita
  • NA: July 24, 2012
  • EU: August 1, 2012
Nintendo eShop[4]
  • PAL: November 30, 2012[5]
  • NA: January 31, 2013
  • JP: December 24, 2014[6]
Windows
October 18, 2012 (GOG.com)
November 9, 2012 (Steam)
January 17, 2013 (Desura)
PlayStation 4
  • EU: May 28, 2014
  • NA: July 1, 2014
Puddle
Xbox Live cover art
Developer(s)Neko Entertainment
Publisher(s)Konami
Neko Entertainment (Wii U)
Playdigious (Android, iOS)[1]
Platform(s)PlayStation 3, Xbox 360, Wii U, PlayStation Vita,
Windows, Mac OS X, Linux, Android, PlayStation 4
Release
PlayStation Network
  • NA: January 31, 2012
  • EU: January 25, 2012[2]
Xbox Live Arcade
January 25, 2012[3]
PlayStation Vita
  • NA: July 24, 2012
  • EU: August 1, 2012
Nintendo eShop[4]
  • PAL: November 30, 2012[5]
  • NA: January 31, 2013
  • JP: December 24, 2014[6]
Windows
October 18, 2012 (GOG.com)
November 9, 2012 (Steam)
January 17, 2013 (Desura)
PlayStation 4
  • EU: May 28, 2014
  • NA: July 1, 2014
Genre(s)Puzzle-platform
Mode(s)Single-player

Puddle is a puzzle-platform game developed by Neko Entertainment and published by Konami for PlayStation Vita, PlayStation 3, PlayStation 4 and Xbox 360. The game was also self-published by Neko Entertainment for Wii U, and for the PC through Steam, GOG.com, and Desura. The game cost around £6.99 on steam and other platforms.

In the game, the player must guide a puddle of fluid to its target destination by tilting the scene, not by moving the fluid itself, similar to Nintendo's WiiWare game Fluidity. They must work with physics: friction, momentum, and the unique properties of each type of fluid and environment to send as much of each puddle past such obstacles as fires, rifts, spills and others, through environments like pipes, plants, laboratories, a human body, a sewer, a rocket, a foundry and a power station. The experience is physics based, making the fluid motion realistic.[7] The game allows the players to be a liquid like Nitroglycerin, and they need to guide it to a certain point. Nitroglycerin tends to explode, so the players must learn to carefully guide it. The game has 49 levels, 2 difficulties (extreme and normal), leaderboards and medals.

Development

The game was first presented at the Independent Gaming Festival at GDC 2010, winning a Student Showcase prize.[8]

Reception

References

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