Questworld (RuneQuest)
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In 1978, Chaosium created the fantasy role-playing game RuneQuest, and used Greg Stafford's mythical world of Glorantha as the official setting. Stafford tightly controlled material proposed for Glorantha, editing or vetoing material that did not match "the complex Gloranthan cosmology, theology, biology, sociology, and politics."[1] In an article in Different Worlds in 1981, Stafford and co-author Lynn Abbey wrote, "Glorantha is a closed world, and is intended to stay that way."[2] Chaosium recognized the need for a more "open" world if RuneQuest was to expand its market share, and the result was a product called Questworld, where writers would be free to create RuneQuest material without Stafford's oversight. As Stafford wrote, "QuestWorld is intended to be an open campaign world for RuneQuest and its variants... Chaosium will minimally direct the development of this planet, intending it to serve as an example of an open world in the same way that Glorantha has been our example of a closed world."[2]
