Rachel Amber
From Wikipedia, the free encyclopedia
- Jean-Luc Cano
- Michel Koch
- Raoul Barbet
- (Don't Nod)
(Before the Storm)[1]
| Rachel Amber | |
|---|---|
| Life Is Strange character | |
Rachel Amber as shown in Before the Storm | |
| First appearance | Life Is Strange (2015) |
| Created by |
|
| Voiced by | Kylie Brown (Before the Storm)[1] |
Rachel Dawn Amber is a character in the Life Is Strange video game series, published by Square Enix. She was created by French developer Dontnod Entertainment for the original 2015 game, and her character was later expanded upon by Deck Nine in the prequel Life Is Strange: Before the Storm (2017). She is voiced by Kylie Brown.[2]
Rachel is introduced in Life Is Strange as a popular and enigmatic student and the former best friend of Chloe Price. She attended the same school as protagonist Max Caulfield and has mysteriously vanished, serving as one of the game’s central plot elements. In the prequel Before the Storm, Rachel is a main character and forms a relationship with Chloe, which can be portrayed as romantic.
Rachel’s character was regarded as an important thematic element in the original Life Is Strange, and her portrayal in Before the Storm was generally well received by critics, attracting a significant fan following. Commentators criticized the eventual reveal that she had been kidnapped and murdered in the original game, describing it as an LGBT variation of the “women in refrigerators” trope.
Michel Koch, the co-director and art director, stated in a January 2016 interview with Shacknews: "We really wanted to push [Rachel Amber as] this mysterious character that you never see. We really tried to create her and have characters talk about her to the point that she was in the game, even if you never see her. We really have her be one of the main characters, but one that's never seen."[3] Koch also stated that DontNod wanted her character arc to subvert favored plot directions by audiences, since the game was "about real life" and "not a fantasy game".[3]
After publisher Square Enix chose Deck Nine to develop a Life Is Strange game, the developers chose a prequel expanding upon the plot threads established within the original game.[4][5] Within Before the Storm, they wanted to focus upon and establish Rachel Amber's relationship with Chloe Price. In a November 2017 interview with Engadget, Deck Nine's game director Chris Floyd stated that the team wanted to establish "that she was lovable. Extremely lovable, especially as we're seeing her through Chloe's eyes. And yet, we also know a lot of troubling things about her from season one. So we had to include a touch of that as well."[4]
In a March 2018 interview with Game Informer, Deck Nine lead writer Zak Garriss stated that the development of Rachel was "one of the biggest challenges in Before the Storm as a whole. We had instruction from the first game in that her absence from the story and characters' lives was felt. You could talk to every character, especially in the first episode, and someone would have something to say about Rachel."[5] He noted that it was a challenge to build her "as a compelling character. We just did our best with it. But it was fun. I think we all thought and wrote about people we've met in our lives that defined chapters for whatever reason. Your first love, the person who breaks your heart, someone who says something at just the right time and place to change the way you think about a fundamental facet of your life. We all have these people and we really focused on that and drew on that in building and creating Rachel."[5] Garris stated that the team wanted to leave it deliberately ambiguous on whether Rachel possessed some form of powers similar to that of other characters within the series. Saying that they wanted the story to primarily focus on "her ability to light Chloe up and change the spaces that she's in... [that] is really her gift".[5]