Raiders of the North
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The large cardboard box in which the game was packaged | |
| Publishers | Taurus Games |
|---|---|
| Publication | 1975 |
| Genres | World War II naval combat |
Raiders of the North is a board wargame published by Taurus Games in 1975 that simulates the Battle of the Atlantic during World War II. Critics did not like the massive and poorly-organized rulebook.
Gameplay
Raiders of the North is a two-player wargame in which one player controls Axis naval forces while the other player controls Allied naval forces and merchant convoys. The game comes with two 21" x 24" hex grid maps of the North Atlantic (one for each player), 250 die-cut counters, some information sheets and tables, and a 194-page rule book.[1]
The two players plan each turn secretly, deploying their forces on separate maps. If contact is made (forces enter the same hex on the same turn) then combat is resolved abstractly using a table.[1] Each turn represents one week.
There are a number of scenarios included with the game. In all of them, the Allied player receives victory points for supplies arriving in the UK in excess of the required amount, as well as for sinking German submarines; the Axis player earns victory points for sinking merchant ships.[1]