Rayman Legends Retold

Upcoming platform video game From Wikipedia, the free encyclopedia

Rayman Legends Retold is an upcoming platform video game developed by Ubisoft Milan and Ubisoft Montpellier and published by Ubisoft. It is a reimagined remake of Rayman Legends (2013), the fifth main title of the Rayman series, and is scheduled for release on 1 October 2026 for Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S. The game was announced during State of Play in June 2026.

Developers
SeriesRayman
Quick facts Developers, Publisher ...
Rayman Legends Retold
Developers
PublisherUbisoft
Composers
SeriesRayman
EngineSnowdrop
Platforms
Release
  • WW: 1 October 2026
GenrePlatformer
ModesSingle-player, multiplayer
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Gameplay

Rayman Legends Retold retains the side-scrolling platform gameplay of Rayman Legends, while rebuilding the presentation with 3D visuals in the Snowdrop engine.[1][2] The game supports up to four-player local cooperative play, with Rayman, Globox, Grand Minimus, and Barbara returning as playable characters.[2]

The remake adds new levels, a new sixth realm, four new musical stages, dragon-riding sequences, the return of the Cave of Bad Dreams, and Cave of Trials challenges.[3][4] Kung Foot, the football-based local multiplayer mode from the original game, returns with revised controls, power-ups, and customizable rules.[3][4] Game Informer described the dragon-riding stages as new 3D sequences that connect the end of one world to the beginning of another.[2]

Premise

The game is set in the Glade of Dreams, where Rayman, Globox, Barbara, Grand Minimus, and Murfy travel across different realms after a new villain spreads chaos through the world.[3][4] Unlike the original Rayman Legends, the remake includes a new story, fully voiced cinematics, and expanded character interactions.[3][5]

Development

Rayman Legends Retold is co-developed by Ubisoft Milan and Ubisoft Montpellier.[3] The game was developed in the Snowdrop engine, replacing the original game's UbiArt Framework presentation with 3D character models and environments while preserving side-scrolling platforming.[1][2] According to Game Informer, Ubisoft showed that the remake still uses a two-dimensional gameplay structure beneath its 3D staging.[2]

Brand producer Loïc Gounon said the remake was intended to retell Rayman Legends for a new generation, expand the lore and world logic of the series, and provide a foundation for the future of the Rayman franchise.[3][5] Producer Alessandro Arndt Mucchi said Rayman Legends was chosen because of its popularity, tight gameplay, and variety of content.[5]

The soundtrack includes new music by original Rayman Legends composers Christophe Héral and Grant Kirkhope.[6] Production director Alessandro Arndt Mucchi said Kirkhope's musical style suited the humorous tone of Rayman, while animation director Marco Renso said Kirkhope worked with Héral on new compositions for the remake.[6] The remake also introduces full voice acting, including David Gasman as Rayman and Billy West as Murfy, both reprising their roles from Rayman 3: Hoodlum Havoc.[5]

Release

Rayman Legends Retold is scheduled for release on 1 October 2026 for Nintendo Switch 2, PlayStation 5, Windows, and Xbox Series X/S.[3][7] Ubisoft also announced cloud availability through GeForce Now and Blacknut.[3]

The standard edition includes Rayman Origins: Enhanced Edition, an updated version of the 2011 game with 4K resolution, 60 frames-per-second support, new collectibles, rewards, and quality-of-life changes.[3][4][8] Rayman Origins: Enhanced Edition is also planned as a standalone purchase on the same date.[1]

For the Nintendo Switch 2 version, Ubisoft said it was targeting 60 frames per second and content parity with other platforms.[9] Technical director Thibaut Assandri said the Switch 2 version uses resolution scaling and DLSS, with a 1080p target in handheld mode and 4K output when docked.[10]

Future

When asked why Ubisoft decided to remake Rayman Legends, Rayman brand producer Loïc Gounon said that Rayman Legends Retold was intended to serve as a foundation for the future of the franchise.[11] In a separate interview with GamesRadar+, Gounon said Ubisoft believed it might be time to return to more adventurous 3D Rayman games, adding that such a direction was the plan "if everything goes well".[12] [13]

References

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