Regina (Dino Crisis)
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Shinji Mikami[2]
- EN: Stephanie Morgenstern[4]
- JA: Atsuko Tanaka (Namco x Capcom)[5]
| Regina | |
|---|---|
| Dino Crisis character | |
![]() Regina as seen in Dino Crisis 2 (2000) | |
| First game | Dino Crisis (1999) |
| Created by | Shu Takumi[1] Shinji Mikami[2] |
| Designed by | Joji Lazenby (detailed model)[3] |
| Voiced by |
|
Regina (Japanese: レジーナ, Hepburn: Rejīna) is a character in Capcom's survival horror and action-adventure video game series Dino Crisis.
When developing the game Dino Crisis for Capcom, the game's development was initially overseen by Shu Takumi, who acted as both the game's director and script writer. However, due to his inexperience and a lack of help, he was relieved from the director position,[1] with Shinji Mikami replacing him. Mikami wanted the game's protagonist, Regina, to be a "cool woman", but someone forced to be such due to her past experiences, "not a person whose personality you can easily understand" but conveyed through subtle gestures and dialogue in the game's script.[2] In development interviews for Dino Crisis 2, it is revealed Regina is not actually her name, but her codename as a spy for the government agency she works for.[6]
Standing 5 ft 9 in tall, Regina is a woman with a slender build, with her bright red hair in a bobcut that frames her face. Her outfit consists of a grey spandex bodysuit that covers her body with the exception of her upper arms. A black leather leotard covers her torso with a dipping neckline, while matching tall boots and fingerless gloves cover her feet and hands respectively. She wears a watch on her left wrist, gun holsters on the sides of her hips, and an additional holster strapped around her right thigh.[7]
Her outfit was inspired by a female warrior character in the 1997 movie Spawn, and the two males characters in the game were designed afterwards to match Regina.[8] The character model used in promotional material and cutscenes was designed by Joji Lazenby, who added his own touches. Regina's face differs slightly between regions in the original Dino Crisis as a result, with international releases using the original design, while the Japanese version used Lazenby's adjustments.[3]
