Resonance: A Plague Tale Legacy
2026 video game
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Resonance: A Plague Tale Legacy is an action-adventure game developed by Asobo Studio and published by Focus Entertainment. It is the third installment in the A Plague Tale series and a prequel to A Plague Tale: Requiem (2022). The game was released in August 2026 for PlayStation 5, Windows, and Xbox Series X/S.
| Resonance: A Plague Tale Legacy | |
|---|---|
| Developer | Asobo Studio |
| Publisher | Focus Entertainment |
| Director | David Dedeine |
| Artist | Olivier Ponsonnet |
| Writer | Carol Ann Bañuls |
| Composer | Olivier Deriviere |
| Series | A Plague Tale |
| Engine | Zouna |
| Platforms | |
| Release | 27 August 2026 |
| Genre | Action-adventure |
| Mode | Single-player |
Gameplay
Resonance: A Plague Tale Legacy is an action-adventure game played from a third-person perspective. Previous A Plague Tale titles were primarily focused on stealth while Resonance is more action-oriented.[1] In Resonance, the player takes control of the much more capable Sophia. Sophia can parry enemy attacks and counter them with deadly finishing moves.[2]
Resonance introduces a dual-timeline mechanic where the player can switch between the Middle Ages and Minoan period. Events in the Minoan past can affect the present day of the Middle Ages.[3]
Plot
In 1334, 15 years before the events of A Plague Tale: Requiem (2022), smuggler Sophia (Anna Demetriou) must discover her connection to the Prima Macula's ancient history.[4]
Development
After a follow-up had been teased in A Plague Tale: Requiem's post-credits scene, Asobo sought a creative reorientation as they had spent the previous seven years working with the same characters such as Amicia and Hugo de Rune. Game director David Dedeine said the team wanted to "keep things fresh" and "preserve that creative spark" by taking a new direction to move the series forward.[3] Dedeine said that Resonance "changes everything" with a greater emphasis on combat paired with a new setting and protagonist.[5] The character of Sophia had been introduced in Requiem, joining Amicia and Hugo on their quest. Resonance explores Sophia's backstory as a prequel. It leaves behind Middle Ages France for the Greek island of Crete where Sophia grew up.[6][7]
Resonance was developed in Zouna, Asobo Studio's in-house proprietary game engine. Asobo chose not to use generative AI in the development of Resonance: A Plague Tale Legacy, seeing it as a threat to creativity and authenticity.[8] Producer Eric Chort called the use of generative AI a "choice" in game development and did not see it as a "solution" for its relatively small team of around 70 to compete with larger development teams in the AAA space.[9]
Gameplay design
Prior to Resonance, Asobo had no previous experience with developing melee-based combat but felt that its inclusion was important for telling Sophia's story.[2] The studio was forced to learn how to make a combat system during development on Resonance. Lead level designer Valérian Robert cited Ghost of Tsushima, Sekiro: Shadows Die Twice and Sifu as influencing the combat mechanics in Resonance.[10] The combat system initially developed was more difficult than intended and had to be scaled back as Asobo was aware that loyal A Plague Tale players were coming from a stealth game. Robert said that they wanted a "challenging" combat system that can still be enjoyed by players unfamiliar with soulslike games.[10]
Music
Resonance: A Plague Tale Legacy's music was composed by Olivier Deriviere, returning from his work on A Plague Tale: Innocence and A Plague Tale: Requiem. Deriviere realised that a new musical approach was needed for Resonance due to its setting in Crete.[11] Deriviere wrote the lyrics in French and they were translated to Cypriot Greek with help from collaborators.[11] The music was recorded with the Amalgamation Choir, a choir of 20 female Greek Cypriot vocalists led by Vasiliki Anastasiou singing in their native language.[12] Traditional instruments such as the Yaylı tambur and rebab spike fiddles were used.[13] The first track from the soundtrack to be released was "The Land" on 16 June 2026. Deriviere said the track is about "place of origin" and how Sophia's identity and where she comes from stays with her throughout her journey.[13] "Patera", meaning 'father' in Greek, was released on 30 June.[12]
Release
Resonance: A Plague Tale Legacy was announced at Summer Game Fest on 8 June 2025 as part of the Xbox Games Showcase.[14] The game's announcement had leaked a day earlier.[15] It was released on 27 August 2026. for PlayStation 5, Windows and Xbox Series X/S. It became available at launch on Xbox Game Pass.[1]
Reception
| Aggregator | Score |
|---|---|
| OpenCritic | 84% recommend[16][a] |
Accolades
| Year | Award | Category | Result | Ref. |
|---|---|---|---|---|
| 2025 | Golden Joystick Awards | Most Wanted Game | Nominated | [17] |