Return of the Ninja

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Developer(s)Act Japan
Producer(s)Naoki Eriguchi
Hiro Maekawa
Designer(s)Tarō Sasahara
Return of the Ninja
Developer(s)Act Japan
Publisher(s)Natsume Inc.
Producer(s)Naoki Eriguchi
Hiro Maekawa
Designer(s)Tarō Sasahara
Programmer(s)Kunihiro Takahashi
Takanori Kuwana
Artist(s)Reiko Hirota
Kōichi Mashimo
Masanori Kitsuta
Composer(s)Kiyoshi Kusatsu
Yoshio Watanabe
Platform(s)Game Boy Color
Release
  • PAL: March 30, 2001
  • NA: April 28, 2001[1]
Genre(s)Platform, stealth
Mode(s)Single-player

Return of the Ninja is a platform game with stealth elements developed by Act Japan and published by Natsume Inc. for the Game Boy Color in 2001 as a spiritual successor to 1990's Shadow of the Ninja.

The player takes role of a ninja (either the male Tsukikage and or the female Saiyuri), using the D-pad to move and the buttons to jump and attack. Various special items called Shinobi Tools need be collected to master the five arts of ninjutsu (Earth, Wind, Fire, Water, and Heaven) and proceed through the game. Guards may alert the others and can be avoided. The player's rank at the end of each stage is determined by how fast the level was completed and how many times the protagonist has been spotted by human enemies, and cards can be awarded to the player.[1][2]

Plot

Reception

References

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