Rimrunner
From Wikipedia, the free encyclopedia
| Rimrunner | |
|---|---|
Cover art | |
| Developer(s) | Palace Software |
| Publisher(s) | Palace Software |
| Designer(s) | Steve Brown |
| Programmer(s) | Binary Vision |
| Artist(s) | Gary Carr |
| Composer(s) | Richard Joseph |
| Platform(s) | Commodore 64 |
| Release | 1988 |
| Genre(s) | Scrolling shooter |
| Mode(s) | Single-player |
Rimrunner is a horizontally scrolling shooter designed by Steve Brown for the Commodore 64 and published by Palace Software in 1988. Versions for the Atari ST, Amstrad CPC, Amiga, and ZX Spectrum, were cancelled.[1][2]
An alien race of arachnoids are invading various planets around the galaxy. The only protection the planets have are planetary forcefields, which require frequent recharging. A team of elite insectoid warriors mounted on runner creatures are assigned to do the job of maintaining the forcefields before penetration occurs.