Road Not Taken

From Wikipedia, the free encyclopedia

PublisherSpry Fox
ReleasePlayStation 4
  • NA: August 5, 2014
  • PAL: August 6, 2014
Windows, OS X
August 5, 2014
iOS
July 28, 2016
Android
October 12, 2016
Road Not Taken
DeveloperSpry Fox
PublisherSpry Fox
PlatformsPlayStation 4
Microsoft Windows
OS X
iOS
Android
ReleasePlayStation 4
  • NA: August 5, 2014
  • PAL: August 6, 2014
Windows, OS X
August 5, 2014
iOS
July 28, 2016
Android
October 12, 2016
GenresRoguelike, puzzle
Mode

Road Not Taken is an independent video game developed by Spry Fox for PlayStation 4, Microsoft Windows, OS X, iOS, and Android. In a take on the Robert Frost poem of the same name, the game is described as being about life's surprises, both positive and negative.[1]

Road Not Taken combines roguelike and puzzle game elements with the hopes of exploring surprises in accordance to the game's theme. As players explore, they will come across wild animals, impassable barriers, lost children and other objects. An object's use is not explained upfront, players are encouraged to learn about each object's use as they discover them, in traditional roguelike fashion.[1]

Development

In development since at least 2013, the game was officially announced for PlayStation 4 and PlayStation Vita in August 2013. Developer David Edery cited recent games FTL: Faster Than Light and Don't Starve as inspirations for the game.[1] Writing at the PlayStation.Blog, Edery explained the formulas the team used for creating the gameplay: randomness and hand crafted puzzles were used in conjunction.[2]

Spry Fox organized a competition asking fans to submit audio of what they think a "spry fox" would say, the winner would be used for an in-game spry fox character. Spry Fox showed the game at PAX East in 2014[3] before launching on August 5.[4]

Despite the game's original announcement containing a release on PlayStation Vita, that version of the game has not been released.

Reception

References

Related Articles

Wikiwand AI