Roboforge
2001 strategy game
From Wikipedia, the free encyclopedia
Roboforge is a strategy game developed by Liquid Edge and released in 2001.
M. Ward
H. Calveley
Y. Ly
M. De Freitas
| Roboforge | |
|---|---|
| Original author | Liquid Edge ltd |
| Developers | Darren Green M. Ward H. Calveley Y. Ly M. De Freitas |
| Release | May 2001 |
| Stable release | 1.34
/ January 28, 2008 |
| Written in | Java |
| Size | 34MB |
| Available in | English |
| Type | Programming game/Strategy game/Game artificial intelligence |
| License | BSD |
| Website | |
Brief history
RoboForge is a video game released in 2001 by Liquid Edge, a small company mainly created to develop and sell this game. The company's founder, Darren Green, was inspired by the well known Robot Wars.[1] He noticed that Robot Wars was an interesting game, but the cost of a real bot and the know-how required drastically restricted its spread, so he decided to virtualize Robot Wars concepts into a new PC game, calling it RoboForge.
RoboForge introduced an innovative concept: building own robot (also called "bot" or "bots") on a limited virtual cost budget, then enter it into an arena with one other robot and run a full 3D robot battle until a robot's CPU or chassis is destroyed or time is called. Liquid Edge announced the game in July 2000[2] and then released the first version on May 23, 2001.[3]
From July 2008 RoboForge became an open-source project with the Java-based source code available under a non-commercial license.[4] The game's community continues development and it is now possible to download the game, build bots and enter them into amateur tournaments for free.