Rommel: The Campaign for North Africa

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DesignersLoren Sperry
PublishersSelf-published
Publication1973
GenresNorth African campaign
World War II
Rommel: The Campaign for North Africa
Game components
DesignersLoren Sperry
PublishersSelf-published
Publication1973
GenresNorth African campaign
World War II

Rommel: The Campaign for North Africa is a board wargame self-published by designer Loren Sperry in 1973 that simulates the North African Campaign during World War II.

Gameplay

Rommel is a two-player wargame in which one player takes the role of Axis forces, and the other controls Allied forces. The game starts with the British offensive in North Africa against the numerically superior Italian army in September 1940, and lasts until December 1942. The entire campaign takes 80 turns, about 15–25 hours of gameplay. The game includes four shorter scenarios[1] that can be completed in a few hours.[2]

The game comes with a 22" x 34" paper map of North Africa from El Agheila to El Alamein, an 8-page rulebook, and a cardstock sheet of 252 counters.[3]

The game uses a standard "I Go, You Go" system, where one player moves and attacks, followed by the other player. Each turn represents three weeks of game time. Optional rules cover minefields, fortifications and reconnaissance units.[3]

Supply

In an innovation for board wargames,[1] supply plays an important part of the game: all units must be within 5 hexes of a supply unit in order to move and attack, and supply is used up by combat.[2]

Publication history

Reception

References

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