Rommel in the Desert
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Rommel in the Desert is a block wargame published by The Game Preserve in 1982 that simulates the North African campaign during World War II.
Scenarios
Rommel in the Desert is a board wargame for two players in which one player controls Axis forces and the other Allied forces. The hex grid map is only 8 hexes wide, but very long, running from El Agheila to Alexandria.[1] Instead of cardboard counters, the units are represented by small wooden blocks — red for Allies, black for Axis — that stand on their side with the unit information facing away from the opposing player. Thus, the opponent does not know the unit's type or strength until it is engaged in combat. Supplies are represented by yellow blocks, and are needed for any unit to move and attack.
During each turn, players alternate moving and fighting until both players pass on further action, usually due to the lack of supplies.[1]
When units engage in combat, the involved units are laid flat, exposing their strength. The units then alternate firing at each other. The owning player rolls a number of dice equal to the strength of the attacking unit; each die that rolls a six reduces the defending unit's combat value by 1. If the defending unit's combat value reaches zero, the unit is eliminated.[1]
Three scenarios are provided:
- "1940", a short introductory scenario
- "1941"
- "1942"
Both "1941 and "1942" are ten turns in length, which each take about six hours to play. The two can be combined into a 20-turn campaign game.[1]
