SA-X

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First appearanceMetroid Fusion (2002)
Designed byYoshio Sakamoto
Katsuya Yamano
SA-X
Metroid character
SA-X in Metroid Fusion
First appearanceMetroid Fusion (2002)
Designed byYoshio Sakamoto
Katsuya Yamano

The SA-X is a fictional character and the main antagonist of the 2002 video game Metroid Fusion. It is a parasite that originally infected the protagonist, Samus Aran, as well as her Power Suit, before Samus was cured by injecting Metroid DNA into her. The SA-X later appears, having replicated her Power Suit, including all of her most powerful weapons from Super Metroid. It is pursuing Samus throughout the game, who is much weaker and thus must avoid it until she is able to fight back against the SA-X.

The SA-X was designed to mimic Samus' movements and actions, with designer Yoshio Sakamoto identifying such a concept as unsettling. The concept of being chased by the SA-X was reused in the video game Metroid Dread with the antagonists, the EMMI, as Sakamoto wanted to reproduce that tension.

The SA-X has been met with generally positive reception, praised as an iconic character as well as one of the scariest characters in video games. Her power, particularly in contrast with Samus', was met with praise, with critics identifying the chase scenes between the SA-X and Samus as the best moments in Metroid Fusion. The EMMI was compared negatively to the SA-X by critics, who found it to be a less effective execution of the idea.

The SA-X was created for Metroid Fusion by the game's director, Yoshio Sakamoto, who aimed to make the SA-X mimic Samus' movements and action, feeling that it was an unpleasant concept to have someone mimic someone.[1][2] Enemy programmer Katsuya Yamano identified the SA-X as the thing he spent most of his time on.[3] The SA-X was also designed to have all of Samus' equipment from Super Metroid, contrasting a defenseless Samus.[4] Fusion's sequel, Metroid Dread, features robots called E.M.M.I. that hunt down Samus. Their concept directly comes from the SA-X, as Sakamoto wanted to recreate the tension the SA-X produced in another game.[5] They specifically wanted "expand on the tension that players felt when being chased by the SA-X", by adding the chasing and hiding style of gameplay into "what is considered to be the normal Metroid gameplay".[6]

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