Sacrifice (bridge)

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In duplicate bridge, a sacrifice (a save in common usage) is a deliberate bid of a contract that is unlikely to make in the hope that the penalty points will be less than the points likely to be gained by the opponents in making their contract. In rubber bridge, a sacrifice is an attempt to prevent the opponents scoring a game or rubber on the expectation that positive scores on subsequent deals will offset the negative score.

Owing to the difference in the methods of scoring between duplicate and rubber bridge, a sacrifice bid in rubber bridge is much less likely to be advantageous[1] and so strategies differ between the games. Comparable strategy differences exist between Matchpoints scoring and IMPs scoring games.

Sacrificing against game contracts

Sacrificing Against a Game Contract
Opponents'
probable game points
Our probable penalty
points in a doubled contract
Their
vulnerability
PointsTricks down when
we are vulnerable
Tricks down when
we are not vulnerable
1231234
Vulnerable600 or 620200500800100300500800
Not vulnerable400 or 420200500800100300500800

In duplicate bridge scoring, if the opponents bid and make a game contract, it yields them 600 or 620 points when they are vulnerable and 400 or 420 points when they are not vulnerable, depending upon the strain and assuming no overtricks. Accordingly, a sacrifice will be advantageous if the resultant loss in points is less than these amounts.

Determination of the most number of tricks that can be lost to satisfy this condition is dependent upon the relative vulnerability of each partnership, i.e. whether one, the other, both or neither are vulnerable. The determination is also based upon the assumption that the opposition will double the sacrifice bid thereby increasing the penalty points. The table at the left summarises the various scenarios and outcomes.

In summary, when the opponents are likely to make a game contract, a sacrifice bid which is doubled is viable (i.e. one will still receive a positive relative duplicate score) if one can go down no more than:

  • three tricks if vulnerability is favourable (shown in green)
  • two if vulnerability is equal (shown in yellow)
  • one if vulnerability is unfavourable (shown in red)

Similar reasoning can be drawn for sacrifices against potential slam and partscore contracts and cases where one assumes that the contract will not be doubled.

Sacrificing against small slam contracts

Sacrificing Against Small Slam Contracts
Opponents'
expected game points
Sacrificer's expected maximum
penalty points and undertricks
VulnerabilityContractPointsNot vulnerableVulnerable
PointsUndertricksPointsUndertricks
Not vulnerable6NT99080048003
6 or 6980
6 or 6920
Vulnerable6NT14401400614005
6 or 61430
6 or 613701100511004

When the opponents are likely to make a small slam contract, a sacrifice bid which is doubled is viable if one can go down no more than

  • six tricks if relative vulnerability is favourable against a small slam in a major or notrump
  • five tricks if relative vulnerability is favourable against a small slam in a minor
  • five tricks if relative vulnerability is equal where both sides are vulnerable against a small slam in a major or notrump
  • four tricks if relative vulnerability is equal where both sides are vulnerable against a small slam in a minor
  • four tricks if relative vulnerability is equal where both sides are not vulnerable against any small slam
  • three tricks if relative vulnerability is unfavourable against any small slam

Sacrificing against grand slam contracts

Sacrificing Against Grand Slam Contracts
Opponents'
expected game points
Sacrificer's expected maximum
penalty points and undertricks
VulnerabilityContractPointsNot vulnerableVulnerable
PointsUndertricksPointsUndertricks
Not vulnerable7NT15201400614005
7 or 71510
7 or 71440
Vulnerable7NT22202000820007
7 or 72210
7 or 72140

When the opponents are likely to make a grand slam contract, a sacrifice bid which is doubled is viable if one can go down no more than

  • eight tricks if vulnerability is favourable
  • seven tricks if both vulnerable
  • six tricks if both not vulnerable
  • five tricks if vulnerability is unfavourable.

Strategy

See also

References

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