In Issue 23 of Abyss (March 1983), Dave Nalle called this "an unusual and interesting new product." Nalle especially liked the "well-detailed maps", commenting that they were "clear and well done." Nalle found the most interesting aspect of San Succi was "its completeness. Not only are some 10 major areas of the city described in detail, but special rules and notes are included." Nalle also noted that the rules for vehicles were "real-world, abstract based guidelines rather than super-specific mechanics, and thus can be easily used with any game." Nalle did find some "small, picky and annoying" issues, specifically the formatting of the product. Although Nalle acknowledged the rulebook pages had to be large enough for the highly-detailed maps of the city, it was difficult to find rules when needed because firstly, the print was very small, and secondly, sometimes rules were printed on the reverse side of the map being used. Despite this, Nalle concluded, "On the whole, this is an unusually good role-playing aid, well-conceived and fully developed, and I would recommend it to players of modern-period RPGs."[1]