Savage Pond
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Peter Judd
| Savage Pond | |
|---|---|
![]() Cover art of reissue | |
| Developers | Gwyll Jones Peter Judd |
| Publisher | Argus Press |
| Platforms | Acorn Electron, Atari 8-bit, BBC Micro Commodore 64 |
| Release | 1983 |
| Genre | Action |
| Mode | Single-player |
Savage Pond is an action pond simulation game which was written by Peter Judd for the Acorn Electron and BBC Micro, and by Gwyll Jones for the Atari 8-bit computers in 1983 and the Commodore 64 in 1984. It was originally released under the Starcade label[1] and was reissued in 1985 when Argus acquired the Bug-Byte budget label.
The game is set in a pond with the player taking the role of a tadpole.[2] The aim of the game is to build up a colony of frogs while avoiding the many hazards. The setting and characters are all quite true to life which was quite unique at the time. Most contemporary arcade games, even if not set in space, such as Frogger (with frogs that cannot swim) and Centipede (which is basically a space shoot 'em up with characters that look like insects), were far from realistic. The instructions include descriptions of all the 'cast' including their Latin names[1] and information not relevant to the game itself. Although it may appear to be an educational game it is actually a fast-paced arcade game.
