Scripted sequence

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In video games, a scripted sequence is a pre-defined series of events that occur when triggered by player location or actions that play out in the game engine.

Some scripted sequences are used to play short cutscenes that the player has little control of. However, they are commonly used in games such as Half-Life or Call of Duty to bring in new enemies or challenges to the player in a seemingly surprising manner while they are still playing. They can also present further plot points without interrupting the player and making them watch a cutscene. The intended results of this style of presentation is to increase immersion and to maintain a smooth-flowing experience that keeps the player's interest.

Scripted sequences trigger a number of things. A timer, a checkpoint or the progress of the game could activate a scripted sequence. For players that speedrun video games, skipping these scripted sequences that would otherwise slow down their completion time requires skill, and being able to manipulate the game's hitboxes so that the game does not trigger a sequence is necessary for fast completions.

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