Sector 41
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| Publishers | Scimitar Games |
|---|---|
| Players | 2–4 |
| Setup time | 5–15 minutes |
| Playing time | .5–1.5 hours (player dependent) |
| Chance | Medium |
| Age range | 12 and up |
| Skills | Tactics, and Strategy |
Sector 41 is a board game published by David Long and Michael Lachtanski of Scimitar Games. The game became available for pre-order in February 2009 and was officially released in April 2009.
Sector 41 is a turn-based strategy game for two to four players. Game play takes place on a 9×9 grid of face-down tiles, randomly shuffled at the beginning of each game. Players control one mother ship which moves along the edge of the game board. Mother ships can deploy up to three explorer ships onto the face-down grid. Explorer ships are used to discover, mine, and tow deposits of Glynium to their mother ship. According to the game background, Glynium is an unstable power source only found in this sector. Victory is achieved when one player has mined more Glynium than any other player could match. In the case of a tie, the first person to reach that score is declared the victor.
Sector 41 was developed from a compilation of game concepts developed by David Long and Michael Lachtanski, the earliest of which go back to the mid-1990s. The name itself is an homage to the popular Area 51 science fiction theme. Play testing began in late 2007 and lasted until production began in late fall of 2008. The face-down tile set up was conceived of to emulate the fog of war mechanism, popular in many computer games.[1] The developers also encourage players to strategically manipulate the board layout for offensive and defensive purposes through the process of "folding space". This game mechanism was inspired by the Dune novels.
The lengthy play time in the initial play testing lead developers to create the Guardian figure. The Guardian, described below, acts as a mechanism for rewarding exploration, expansion, and reduced play time dramatically. Additional rules for modifying the Guardian's role in gameplay are available on the Scimitar Games website.[2] Michael Lachtanski designed the game's graphics. Many of the space graphics are based on images from NASA.
Setup
81 space tiles are randomly placed in a 9x9 square configuration. The start player, who is chosen by the collective group, selects their mother ship from one of the four races: Fangarr, Mradok, Ryldarian, or Vailyn. Each player places their mother ship with their three explorer ships on the center tile of their respective board edge. The guardian is placed on the center tile of the board.[3] In a two player game, mother ships must be placed on opposite edges of the game board.
Space tiles

The 81 space tiles are of 22 different tile types. There are a total of eight Glynium planets, and 31 tiles which continue an explorer ship's movement in a variety of different directions. The remaining 42 tiles represent a variety of actions, including, but not limited to: game board manipulation through tile exchange and reorientation, stranding, destroying, and salvaging explorer ships, losing a turn, returning to the mother ship, and destroying an opponents nearby explorer ship using a star base.