Sensory Overload (video game)
1994 video game
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Sensory Overload is a first-person shooter video game developed and published by Reality Bytes for the Macintosh.
Gameplay
Development and release
Sensory Overload was developed as the first game from Cambridge, Massachusetts-based studio Reality Bytes. It was co-designed by Jon Chiat, David Chiat, and Jason Davis.[2] The game was released exclusively for Macintosh in August 1994.[3] Reality Bytes would go on to create the polygon-based first-person shooters Havoc and Dark Vengeance.
Reception
| Publication | Score |
|---|---|
| Computer Game Review | 81%[4] |
| Computer Gaming World | |
| Next Generation | |
| K | 885/1000[5] |
Next Generation reviewed the game, rating it three stars out of five, and called it "definitely worth checking out."[1] Peter Olafson of Electronic Entertainment summarized it as an "adequate action-adventure" not quite up to the level of Bungie's Marathon. He enjoyed its clever gadgets but felt they were underutilized and that the game was "slow and mechanical even on a Quadra" despite some acceleration for the Power Mac.[6] Dave Rees of Gamers' Republic noted Sensory Overload as the first FPS to push the Mac's 32-bit hardware with a "representational style was far more advanced than anything previously seen" but that its "understated marketing" caused it to fall victim to the "superior effort" Marathon from Bungie.[7]