Shove It! The Warehouse Game
1990 video game
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Shove It! The Warehouse Game[a] is a 1990 sokoban puzzle video game developed by NCS in Japan. A port of the game was later released in North America by DreamWorks.[b] The game was showcased by DreamWorks at the Sega booth of the Winter 1990 Consumer Electronics Show.[2] Upon release in North America, the game received mixed reviews, with some critics finding the gameplay challenging and addictive, and others faulting the game's graphics, sound, and lack of features.
| Shove It! The Warehouse Game | |
|---|---|
North American box art | |
| Developer | NCS |
| Publishers | Masaya (Japan) DreamWorks (NA) |
| Series | Sokoban |
| Platform | Sega Genesis |
| Release | |
| Genre | Puzzle |
| Mode | Single-player |
Gameplay

The player is a dockworker named Stevedore who is working overtime to move crates to earn money to purchase a red sports car to win the affections of his love interest.[3][4] As with other sokoban puzzle games, the objective of Shove It! is to maneuver Stevedore to push all crates into specific areas on the floor designated by white dots.[4] The game features 16 levels, each with 10 puzzles, with completion of 8 puzzles in a level allowing the player to progress to the next.[3][4] Progression is saved using a password system.[4] Players have several options to assist them to complete puzzles: they can press a button to undo their last move, restart the level, or restart the level and repeat the steps of their previous attempt up until before they made a mistake.[3] The game also features an Edit mode that allows players to create new sokoban puzzles.[3]
Reception
| Publication | Score |
|---|---|
| Electronic Gaming Monthly | 4/10, 3/10, 3/10, 3/10[5] |
| VideoGames & Computer Entertainment | 4/10[4] |
Describing the game as "extremely tough" and addictive, GamePro praised the game's challenge, although wrote its music and graphics were "not the strongest".[3] Reviewers for Electronic Gaming Monthly questioned the game's inclusion on the Genesis, expecting more of the gameplay and finding it "boring and repetitive".[5] Critiquing the game's "redundant play [and] silly objective", Video Games & Computer Entertainment described the game's premise as sexist and considered the graphics were disappointingly "flat".[4]
Notes
- Not to be confused with DreamWorks Interactive