Skeleton Warriors (video game)
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David A. Luehmann
Kendall Harrison
Mike West
| Skeleton Warriors | |
|---|---|
![]() | |
| Developer | Neversoft Entertainment |
| Publishers | |
| Producers | Dave Hoffman David A. Luehmann |
| Programmers | Daniel Beenfeldt Kendall Harrison Mike West |
| Artists | Brian Schmitt Christopher Ward Eric Pavey |
| Writer | Andrew Brown |
| Composers | Eric Swanson Jean-Christophe Beck Todd Dennis |
| Platforms | Sega Saturn, PlayStation |
| Release | Saturn PlayStation |
| Genres | Platform, beat 'em up |
| Mode | Single-player |
Skeleton Warriors is a 1996 beat 'em up platform game developed by Neversoft Entertainment for the PlayStation and Sega Saturn. It is based on the animated television series of the same name.
Skeleton Warriors uses 2-dimensional side-scrolling gameplay that combines both beat 'em up and platforming elements, along with occasional hovering motorcycle driving levels. The game uses a mix of pre-rendered sprites with polygonal backgrounds, and fully 3D rendered graphics.[1][2][3]
Reception
Next Generation reviewed the Saturn version of the game, rating it three stars out of five, and stated that "in the end, if you simply can't get enough of side-scrolling action games, then you can count on this being one of the best".[1]
IGN rated the PlayStation version 5/10, saying, "The game looks great... The control is well balanced and executed... Unfortunately, the very nature of the game ensures that it grows tedious real fast."[4]
