Skyfox (1984 video game)
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1985: C64, CPC, Spectrum, Mac
1986: Amiga, Atari ST
1988: PC-88
| Skyfox | |
|---|---|
| Developer | Ray Tobey[1] |
| Publishers | |
| Platforms | Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, Macintosh, PC-88, ZX Spectrum |
| Release | 1984: Apple II 1985: C64, CPC, Spectrum, Mac 1986: Amiga, Atari ST 1988: PC-88 |
| Genre | Combat flight simulator |
| Mode | Single-player |
Skyfox is a combat flight simulation game developed by Ray Tobey for the Apple II and published by Electronic Arts in 1984[2]. Ariolasoft published the game in Europe[2]. It was released for the ZX Spectrum, Amstrad CPC, Commodore 64, and Macintosh in 1985, to the Amiga and Atari ST in 1986, and to the PC-88 in 1988.
The 1987 sequel, Skyfox II: The Cygnus Conflict, was developed for the Commodore 64 by Dynamix without Tobey's involvement.
The player pilots the Skyfox, the most advanced attack fighter plane available to the fictional government, the Federation. The plane has armaments consisting of radar guided missiles, heat-seeking missiles, laser cannons and deflection shields, and has a top speed of Mach 4. Gameplay consists of finding and destroying enemy tanks, planes and motherships. The game has 15 scenarios that can be played at five skill levels. Featuring a view from the cockpit of the jet, this game is recognized as popularizing this view. The cockpit features radar which shows incoming missiles and other threats. Flying above the clouds, the player fights hordes of enemy planes. Flying below them, the player is attacked by enemy tanks. Hailed upon its release, most criticisms of the game cited repetitive gameplay as the only drawback.
Tobey thought a player could get bored flying an advanced fighter plane and might want to play a game. Consequently, he incorporated a Space Invaders game into Skyfox as a hidden Easter egg activated by pressing Ctrl-G while flying.
The Apple II version can use a Mockingboard, if one is present, for greatly improved audio.