So Blonde: Back to the Island
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Steve Ince
| So Blonde: Back to the Island | |
|---|---|
| Developer | Wizarbox |
| Publisher | dtp Entertainment |
| Director | Julien Millet |
| Designers | Jérôme Britneff-Bondy Steve Ince |
| Programmer | Benoist Malherbe |
| Artist | Natalia Renault |
| Writer | Steve Ince |
| Engine | OGRE |
| Platforms | Wii, Nintendo DS |
| Release | |
| Genre | Adventure |
| Mode | Single-player |
So Blonde: Back to the Island is a point-and-click adventure game released for the Wii and Nintendo DS in 2010. It is not a sequel or spin-off, but a darker "what if?"[3] scenario based on the 2008 PC game So Blonde, which also precedes Captain Morgane and the Golden Turtle, which was released in 2012.
Sunny Blonde is a 17-year-old who has been spoiled by her rich parents. On a cruise with her parents who are celebrating their wedding anniversary, the ship is struck by lightning, and she is knocked overboard.[4]
She finds herself stranded on a beach of a remote “Forgotten Island” in the Caribbean Sea.[5] The dark side of the island, that is, where the pirates under command of Captain One-Eye have their hideout.
Development
So Blonde: Back to the Island was announced to be in development on August 23, 2008, a few months after the release of So Blonde. The game was explained to be a "What If..." scenario to find a balance between making So Blonde available to consoles while keeping it interesting for old fans at the same time.[6] Because it follows the original story in broad strokes, So Blonde: Back to the Island reuses models, backgrounds, and art from the original game where applicable.[7]
Voice recording was arranged by MAS Productions and took place in a two-week time span around October 2, 2009.[8] The trailer of the game debuted at Gamescom in 2010.[9]