Sopwith (board game)
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First edition, Goodtime Games, 1978 | |
| Designers | David Dyer |
|---|---|
| Publishers | Gametime Games |
| Publication | 1978 |
| Genres | WWI Aerial Dogfight |
Sopwith is a board wargame published by Gametime Games in 1978 that simulates aerial dogfights during World War I.
Gameplay
Dogfight is a wargame for two to six players in which each player controls an airplane and attempts to be the final survivor of six-way combat. The hexagonal hex grid board features the landscape of no man's land. Six different airplanes of the war are depicted on round counters. Tracks along the sides of the board are used to monitor damage and ammunition for each plane.
Each player has a landing strip in one of the six corners of the board, where only the owning player's airplane can refuel and take on more ammunition.[1]
Before the game begins, a number of storm clouds are placed on the board, which diminish combat damage and can damage airplanes that fly into them. Storm clouds are moved randomly each turn.[1]
Airplanes can move straight ahead, turn left or right, or sideslip, maintaining the same direction while moving sideways to the left or right.
Each turn is divided into three segments. All players reveal their movement simultaneously for the entire turn, as well as whether they are firing. If an airplane is directly in front of a firing aircraft, a fixed amount of damage is done;[2] the closer the target, the more damage is done.[1]
An airplane that runs out of damage points is destroyed. Airplanes can also fly off any edge of the board, removing themselves from combat. The final player on the board is the winner.[1]
After several victories, a player may earn the title of "ace". This allows the player to do more damage, as well as gaining the ability to complete more difficult maneuvers.