Sorceress (Dragon's Crown)

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First gameDragon's Crown (2013)
Created byGeorge Kamitani[1]
Designed byGeorge Kamitani[1]
"Shigatake" (animation)[2]
Sorceress
Dragon's Crown character
The Sorceress from Dragon's Crown
First gameDragon's Crown (2013)
Created byGeorge Kamitani[1]
Designed byGeorge Kamitani[1]
"Shigatake" (animation)[2]
Voiced byEN: Erin Fitzgerald[3]
JA: Kikuko Inoue[4]

The Sorceress (Japanese: ソーサレス) is a character introduced in the 2013 side-scrolling beat 'em up roleplaying game Dragon's Crown, developed by Vanillaware. A tall redheaded woman specializing in magical attacks, she is a support character for the game, having low defense but able to conjure allies to fight on her behalf. Created by George Kamitani, her animations for the game were done by illustrator Shigatake. In English, the character is voiced by Erin Fitzgerald, while in Japanese she is voiced by Kikuko Inoue. Outside of video games, she was additionally featured in a manga novelization of Dragon's Crown.

Upon debut the character received particularly mixed response, in part becoming controversial due to Jason Schreier voicing several negative opinions about her design for the website Kotaku. Other outlets agreed with Schreier's assessment to varying degrees, citing the character as an example of the male gaze and a detriment in portraying gaming as inclusive for women. Contrary views also arose, arguing that some women appreciated such designs, and characters like the Sorceress would not exist without an active demand for them. Others appreciated the character after playing her, and argued she was not defined solely by her appearance.

The Sorceress' design changed significantly during development.

Created by George Kamitani for the beat 'em up Dragon's Crown, influences for the Sorceress and other characters came from basic design motifs of fantasy literature and gaming, such as his past work on Dungeons & Dragons: Tower of Doom, other games such as Sega's Golden Axe,[5] and the literary works of J. R. R. Tolkien.[6] He started with orthodox designs, feeling they were popular with Japanese audiences,[7] but in order to stand out amongst other fantasy media in the market at the time he exaggerated the designs, to this end focusing on masculine or feminine traits to emphasize amongst the cast.[6] Part of his aim was to "cartoonify" the character silhouettes, while also keeping them neutral enough for a Japanese market.[5] While the game went through multiple iterations through its long development, the Sorceress was included in the concept art for the game's initially intended 1998 Sega Dreamcast release.[8][7]

Early versions of the Sorceress's design featured her wearing a short skirt purple dress with long sleeves and gloves, a cloak, and a witch's hat, while her legs and cleavage were exposed and she carried a broom.[8] The finalized design was significantly different however, making her a tall, slender red-haired woman with long hair. Her dress now exposes her shoulders and cleavage, with a white frilled section cupping her breasts. Sleeves extend from the sides of the dress to her wrists, ending at similar white frills just below her shoulders. The lower portion consists of simple shoes, a long purple skirt with a slit going up to her pelvis, and a brown sash around her waist. While the hat was retained, her broom was replaced with a wooden staff.[4]

The character's most prominent feature are her large breasts, which protrude significantly from her chest and remain in motion during most of her animations. While Kamitani designed the character's poses, she was animated by illustrator Shigatake.[9] Shigatake noted that while her large breasts were due to Kamitani's physical preferences, the emphasized jiggle was due to his own tastes,[2] though at the same time admitted he may have gone too far with it.[10] When designing the characters, Kamitani based the art style off of Western paintings, but this caused some complications when it came time to apply color palettes as the sprites were not designed for such.[1] As a result, only the color of her hair and outfit change noticeably in game depending on selected palette.[11]

Appearances

Promotion and reception

References

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