Speed King (1985 video game)

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Developers
  • Mervyn J. Estcourt (C64)
  • Sculptured Software (Atari 8-bit)
  • Shaun Southern (C16)
Publishers
Release1985: C64
1986: Atari 8-bit, C16, CPC, MSX
Speed King
Commodore 64 cover
Developers
  • Mervyn J. Estcourt (C64)
  • Sculptured Software (Atari 8-bit)
  • Shaun Southern (C16)
Publishers
PlatformsAmstrad CPC, Atari 8-bit, Commodore 16, Commodore 64, MSX
Release1985: C64
1986: Atari 8-bit, C16, CPC, MSX
GenreRacing game
ModeSingle player

Speed King is a motorcycle racing video game released in 1985 by Digital Integration for the Commodore 64 and in 1986, in a budget edition, by Mastertronic, for the Amstrad CPC, Atari 8-bit, Commodore 16, and MSX. It is a port of Full Throttle, released in 1984 for the ZX Spectrum and developed by the same person, Mervyn Estcourt.[1]

Mastertronic also released a sequel for the ZX Spectrum, Speed King 2, in 1986.[2]

Speed King is a typical single-player racing game, in the style of Pole Position, with a perspective view from behind the motorcycle. You can select from ten real-world circuits, with the option to preview the track from a first-person perspective, as well as take test laps. Each game is a single race with 19 other opponents on the track, with three possible difficulty levels. The motorcycle has a six-speed manual transmission and can reach speeds of up to 250 miles per hour (mph).[3] In ascending order of gear ratios, the maximum speeds are: 42, 56, 83, 144, 174, and 250 miles per hour.[4] Colliding with an opponent or veering off the road causes you to fall off the motorcycle and restart from a standstill.

The Commodore 16 version is limited to four tracks, five laps, no skill levels, and you cannot control the speed; you can only change gears.[5]

Reception

References

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