Speed Racer in The Challenge of Racer X
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| Speed Racer in The Challenge of Racer X | |
|---|---|
| Developer(s) | Accolade |
| Publisher(s) | Accolade |
| Producer(s) | Todd Thorson |
| Designer(s) | Tom Loughry Joel Dinolt (tracks) |
| Programmer(s) | Tom Loughry |
| Artist(s) | Taunya Shiffer |
| Composer(s) | Rudy Helm |
| Platform(s) | MS-DOS |
| Release |
|
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Speed Racer in The Challenge of Racer X is a 1992 game for MS-DOS designed and published by Accolade. The objective is to challenge Racer X on various race circuits until there is one winner. A Genesis version was planned but never released.[1][2] Plans for a Super NES version later evolved into a companion game, Speed Racer in My Most Dangerous Adventures.
Players compete against Racer X and other drivers in six different courses, either using the Mach Five or the Shooting Star. Players can also purchase and upgrade the Mach 5's special functions to gain advantages over the opponents.
Development
The Challenge of Racer X originally began development for the Sega Genesis and the Super Nintendo Entertainment System and several advertisements for such versions have surfaced.[3] While the Sega Genesis version was never released, the planned SNES version was eventually released in 1994 as Speed Racer in My Most Dangerous Adventures, a significantly different game that intersperses racing and side-scrolling platforming action. Accolade's decision to make the SNES game different than The Challenge of Racer X was attributed to both systems' differing capabilities and target audience.[1]
Speed Racer and the development of Windows 95
Speed Racer played a major role in the development of Windows 95 for compatibility to DOS games. It was used to find a bug, that was triggered by its DOS extenders. The fix had a large impact on all DOS games, that used the same DOS Extender. [4]