Spirit of the Stones

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Designer(s)Ian Gray
Lee Braine
Programmer(s)Ian Gray
Lee Braine
Writer(s)John Howard Worsley (book author)
Composer(s)Chris Cox
Spirit of the Stones
Designer(s)Ian Gray
Lee Braine
Programmer(s)Ian Gray
Lee Braine
Writer(s)John Howard Worsley (book author)
Composer(s)Chris Cox
Platform(s)Commodore 64
Release1984
Genre(s)Action
Mode(s)Single-player

Spirit of the Stones is an action video game for the Commodore 64, set on the Isle of Wight and based on an armchair treasure hunt book of the same name by John Howard Worsley.[1][2]

Worsley's Spirit of the Stones book was published in 1983. As with other contemporary armchair treasure hunts, Worsley hid 40 talismen and the larger Great Wight Eye diamond talisman in locations around the Isle of Wight, and included cryptic clues to their locations in the book. By 1993, 19 of the talismen and the Great Wight Eye had been found; four more were found later.[3] A large-format, full-colour copy of the book was included with the game, and a portion of the game's purchase price went towards a prize fund, enabling players of the game to compete and win prizes without needing to visit the Isle of Wight.[1][4]

The game's only music track is an arrangement by Chris Cox of Modest Mussorgsky's Night on Bald Mountain.[5]

The player plays as a treasure hunter who needs to gather all 40 diamond talismen plus the Great Wight Eye from the spirit-infested island to win the game.[1] The game starts with a scrolling overview map of the island. When the player enters one of the 21 buildings, the game switches to a platform level and must avoid hazards including arrows and falling objects.[6] Players who completed the game could write to the publisher to claim a prize.[7]

Reception

References

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