Star Trek: The Next Generation (1993 video game)

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DesignersMark Beardsley
Gregory A. Faccone
ProgrammersMark Beardsley
Roger Amidon (NES)
Star Trek: The Next Generation
North American cover art
DeveloperImagineering Inc.[1]
PublisherAbsolute Entertainment
DesignersMark Beardsley
Gregory A. Faccone
ProgrammersMark Beardsley
Roger Amidon (NES)
ArtistsDaniel Peters (NES)
Gregory A. Faccone
ComposerMark Van Hecke
PlatformsNintendo Entertainment System, Game Boy
ReleaseGame Boy:
  • NA: September 1993
  • EU: 1993
GenreLarge spaceship simulation
ModeSingle-player

Star Trek: The Next Generation is a large spaceship simulation video game based on the Star Trek follow-up series of the same name. It was released in 1993 to the North American and European markets for both the Nintendo Entertainment System (NES) and Game Boy.

Players take the role of Starfleet cadets participating in a USS Enterprise-D simulation. Taking the place of Captain Jean-Luc Picard, they must embark on a series of mission-based goals and perform many tasks (in the form of mini-games) such as diverting power to shields, Transporter Systems, Navigation, Tactical, and more.[2]

As the player successfully completes missions, they gain rank. Starting the game as an Ensign, the player can be promoted to Lieutenant, Lt. commander, Commander, and finally Captain. Each rank has a specific password the player can input to resume the game at whatever rank the player had previously achieved. Combat missions involve fighting enemies of varying strengths and numbers, with Talarians being the weakest and renegade Klingons being the most difficult (except for the Borg, who only appear in one mission).

Scenarios

At the beginning of each scenario, Captain Picard gives the player a mission, ranging from transporting ambassadors from one planet to another, to destroying Ferengi pirates, to (eventually) destroying a Borg cube.

Reception

References

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