Star Wars: Episode II – Attack of the Clones (video game)

2002 video game From Wikipedia, the free encyclopedia

Star Wars: Episode II – Attack of the Clones is an action game based on the 2002 film of the same name, developed by David A. Palmer Productions and published by THQ for the Game Boy Advance. The game was first announced by THQ and LucasArts in February 2002, months prior to the film's release.

DeveloperDavid A. Palmer Productions
ProducersJames Palmer
Nathan K. Rose
ProgrammersAndrew Bowen
Matthew Hopwood
Quick facts Star Wars: Episode II – Attack of the Clones, Developer ...
Star Wars: Episode II –
Attack of the Clones
North American box art
DeveloperDavid A. Palmer Productions
PublisherTHQ
ProducersJames Palmer
Nathan K. Rose
ProgrammersAndrew Bowen
Matthew Hopwood
ArtistsIan Terry
Stoo Cambridge
Tim Claycomb
Paul Simon
James Clarke
ComposersAllister Brimble
Will Davis
Michael Delaney
SeriesStar Wars
PlatformGame Boy Advance
Release
  • NA: May 30, 2002[1]
  • EU: June 21, 2002
GenreAction
ModeSingle-player
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Gameplay

Gameplay of the first level with Anakin Skywalker walking across buildings in Coruscant to get to a speeder

Throughout 11 levels, the player can play as three of the film's main protagonists: Obi-Wan Kenobi, Mace Windu, and Anakin Skywalker. They are also able to fight various enemies, as well as bosses such as Count Dooku and Jango Fett. The game's plot covers important events from Attack of the Clones such as Anakin battling the Sand People, Obi-Wan tracking Jango and his son Boba, and the Jedi Order's climactic battle with Dooku and the Separatists.

The levels play across planets from the film, including Tatooine, Coruscant, and Geonosis, and can differ in terms of gameplay. Most levels are played in a 2D side-scrolling beat 'em up manner on foot, in which the player's lightsaber can be used for slashing and deflection attacks. Some levels play out as 3D first-person vehicular chase sequences, such as the speeder chase through Coruscant in pursuit of bounty hunter Zam Wesell early in the film.

Reception

The game was met with generally negative reception. Reasons include its control issues,[9] simple difficulty, poor level designs and dated password system. Game Informer gave it an abysmal 1/10, calling it "the dark side of gaming."[7] The game so far has a score of 38.89% from GameRankings[2] and 38 out of 100 from Metacritic.[3] However, a few reviewers, including IGN, thought the game was fine and gave a more forgiving review of it.[12]

References

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