Starstone
From Wikipedia, the free encyclopedia
![]() | |
| Publishers | Northern Sages |
|---|---|
| Publication | 1982 |
| Genres | Role-playing |
Starstone is a fantasy role-playing adventure published by Northern Sages in 1982. Supposedly a "universal" adventure that could be used with any role-playing system, Starstone was an effort to create an unlicensed Dungeons & Dragons adventure.
Introduction: "Strange Goings on at Longbottom Down"
Starstone is a fantasy campaign setting that the publisher claimed could be used with any set of role-playing rules such as Dungeons & Dragons or RuneQuest. Reviewer Robert Hulston disagreed, calling this claim "a thinly veiled disguise, for Starstone seems to have been designed primarily for use with the D&D game universe."[1]
The book is divided into an introductory adventure and two scenarios that are all set in Starstone County, a troubled region that includes multiple villages, a dungeon inhabited by goblins, a mine run by dwarves, and the lair of a dragon.[2]
The adventurers are hired as caravan guards, but due to a broken bridge, the caravan is forced to divert to the village of Longbottom Down. The next morning, the caravan owner is missing, and the adventurers must find him.
Chapter 1: "Sardkirk"
The adventurers, having proven their worth, are hired to investigate disappearances near the village of Sardkirk. They find the main threat to be goblins in the nearby caverns of Broch.
Chapter 2: "Dolgold"
The adventurers investigate the rise of deadly rivalries in the village of Dolgold. Although the adventurers find ways to calm the troubles, their investigations also reveal clues as to the true cause of the troubles in Starstone County, which were to be the plot of the adventures published in the next installment, Ristenby Town.
