Stealth (1984 video game)
From Wikipedia, the free encyclopedia
Richard Sansom
| Stealth | |
|---|---|
| Publisher | Broderbund |
| Designers | Tracy Lagrone Richard Sansom |
| Platforms | Atari 8-bit, Commodore 64 |
| Release | 1984 |
| Genre | Rail shooter |
Stealth is a pseudo-3D rail shooter designed by Tracy Lagrone and Richard Sansom. The game was published in 1984 by Broderbund for the Atari 8-bit computers and Commodore 64.[1]

The player's mission in Stealth is to pilot a low-level bomber-fighter ship to infiltrate enemy territory and travel a distance of 10,000 miles to reach and destroy the Black Tower (enemy citadel). The ship uses pulse energy for power, so the player must keep an eye on the fuel supply in addition to avoiding obstacles and shooting enemies. Energy fields are randomly scattered around the planet. The yellow ones contain fields of positive energy that can be used to refuel the player's ship. On the other hand, there are also red, negative energy fields that will drain the ship of energy. On the way to the Black Tower, the player has to watch out for enemy bunkers, tanks, rockets, reconnaissance planes and fighters. Additionally, the player must destroy the radar towers, because a failed attempt to destroy them automatically triggers the launch of a homing missile.
The game has five levels, and each successive level is much more difficult.
Development
An early version of the game was called Landscape.[2] Stealth uses excerpts of Johann Sebastian Bach's Harpsichord Concerto in D minor as its title music.[citation needed]