Strange Antiquities
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| Strange Antiquities | |
|---|---|
| Developer | Bad Viking |
| Publisher | Iceberg Interactive |
| Designers |
|
| Programmer | Rob Donkin |
| Artist | John Donkin |
| Composer | Benjamin Young |
| Platforms | |
| Release |
|
| Genre | Adventure |
| Mode | Single-player |
Strange Antiquities is a 2025 adventure video game developed by Bad Viking and published by Iceberg Interactive. It is a followup to Bad Viking's previous game, Strange Horticulture. Players run an occult shop and assist customers by solving puzzles.
Players control an assistant at an occult shop in a fictional city. Customers come to the shop with issues they need resolved, such as lifting a curse. To help customers, players must figure out what artifact in the store will address the customer's problem. An occult encyclopedia assists players with information, such as informing players how a helpful item might look or feel. Players would then have to find an item in the shop that satisfies those clues. When stuck, they can ask the game for hints. Players are told if they have chosen correctly when selling the item to the customer. Choosing incorrectly too many times forces players to play a minigame. Players can also explore the city during story-based quests and find new artifacts. Eventually, they are asked to solve a city-wide problem. Choices made during gameplay can affect how this is resolved.[1]
Development
Developer Bad Viking is based in the United Kingdom.[2] Iceberg Interactive released Strange Antiquities for Windows and Switch on September 17, 2025.[3]